Structures
Every structure of all three factions, turning ore and gas into a working base, exactly as in Brood War.
Vanguard
01 · Salvage · industrial · 9 records
Depot
4×3Headquarters and first building

Cargo Stack
3×2Storage that adds supply

Gas Rig
4×2Turns a vent into fuel

Pod Bay
4×3Trains the crew pods

Workshop
3×2Research for crew technologies

Foundry
4×3Builds the Vanguard vehicles

Tool Crib
2×2Add-on for vehicle research

Forge
3×2Weapon and plating upgrades

Launch Cradle
4×3Builds aircraft from a gantry
Choir
02 · Crystalline · resonant · 16 records
Sanctum
4×3Headquarters that needs no field

Prism
2×2Supplies power and projects the field

Cistern
4×2Harvests gas from a vent

Threshold
4×3Core production structure

Kiln
3×2Researches armor and weapon upgrades

Resonator
3×2Air upgrades and longer range

Lantern
2×2Defence tower with long-range beam

Font
3×2Restores ward energy nearby

Cloister
3×2Researches Votary speed

Reliquary
3×2Unlocks advanced units and abilities

Lathe
3×2Sings in transports and support units

Annex
3×2Unlocks the Loom

Oculus
3×2Unlocks the Lens

Aperture
4×3Sings in air units

Harbour
3×2Unlocks the Ark

Conclave
3×2Unlocks the Herald
Myriad
03 · Organic · swarm · 16 records
Reef
4×3Headquarters that spreads the mat

Deep Reef
4×3Initial moult of the living headquarters

Great Reef
4×3Final moult that opens the heaviest forces

Spawn Bed
3×2Early military structure for skitter swarms

Siphon
4×2Gas harvest polyp grown over a vent

Polyp
2×2Spreads the mat across the map

Barb Polyp
2×2Buried tentacle that strikes hard

Spore Polyp
2×2Air defence that also detects

Moult Chamber
3×2Researches carapace and weapon upgrades

Lasher Warren
3×2Unlocks Lashers and the Sinker moult

Aerie
2×2Unlocks Skates and Motes for air

Great Aerie
2×2Unlocks the Spitter and Maw moults

Matron's Nest
3×2Unlocks the Matron and her abilities

Ram Pit
3×2Unlocks the Ram and its upgrades

Blight Mound
4×2Unlocks the Blight and its spells

Gullet
2×2A paired tunnel across the mat